Concord
Playstation 5, PC
Firewalk Studios
Bone Mines
As part of the team at Firewalk Studios, my primary role at Concord was as a senior environment artist. As an environment artist, I was responsible for modeling and texturing modular kits for building and props in the scene. I mainly used Blender for modeling and Substance Painter for texturing. Also used Zbrush, Marvelous Designer, Substance Designer as needed.
Layout Artist: Geoff Hudson
Palette Artist: James Catterson, Ashley Mortensen, Phil Stoltzy
Material/Creature Artist: Phil Liu
Foliage Artist: TJ Halter
Lighting Artist: Adam Alexander
Sky Box Artist: Nic Donel
Midground / Material Support: Valkyrie Entertainment
Concept Artist: Yap Kunrong
I was responsible for modeling and texturing of the generators and cables located under the canopies and the large gate. And also made the braces kit and the Blueprint for helping set dressing.
I made a Blueprint for placing the marrow mesh under the bones.
I was responsible for modeling and texturing of the generators and cables.
I was responsible for modeling and texturing of the large gate and the yellow barrels.
I was responsible for modeling and texturing of the large metal construction beam kit.
I was responsible for modeling and texturing of the neon signs and painted signs.
I was responsible for modeling and texturing of the large brace kit for Vastadon Jaw.