Concord
Playstation 5, PC
Firewalk Studios
Sorting Hub
I joined this map pod as a help staff, so I worked on only some props and a building. I mainly used Blender for modeling and Substance Painter for texturing. Also used Zbrush, Marvelous Designer, Substance Designer as needed.
Layout Artist: Rob Howell
Environment Artists: Ashley Mortensen, Phil Stolz, Rajeev Nattam
Material/Creature Artist: Amy Payne
Foliage Artist: TJ Halter
Lighting Artist: Adam Alexander
Sky Box Artist: Nic Donel
Midground / Material Support: Valkyrie Entertainment
Concept Artist: Yap Kunrong, Catie Savage
Click the image for high resolution
I was responsible for modeling, texturing, and set dressing of the energy drink building.
I was responsible for modeling and texturing of the scissor lift. I also made a Blurprint to adjust the height.