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Concord

 

Playstation 5, PC

Firewalk Studios

Sorting Hub

 

I joined this map pod as a help staff, so I worked on only some props and a building. I mainly used Blender for modeling and Substance Painter for texturing. Also used Zbrush, Marvelous Designer, Substance Designer as needed.


Layout Artist: Rob Howell
Environment Artists: Ashley Mortensen, Phil Stolz, Rajeev Nattam

Material/Creature Artist: Amy Payne

Foliage Artist: TJ Halter

Lighting Artist: Adam Alexander
Sky Box Artist: Nic Donel

Midground / Material Support: Valkyrie Entertainment 

Concept Artist: Yap Kunrong, Catie Savage

Click the image for high resolution

CRA_03.png

I was responsible for modeling, texturing, and set dressing of the energy drink building. 

CRA_02.png
CRA_01.png

I was responsible for modeling and texturing of the scissor lift. I also made a Blurprint to adjust the height.

Concord_CRA_Prop_01.jpg
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