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Concord

 

Playstation 5, PC

Firewalk Studios

Water Hazard

 

As part of the team at Firewalk Studios, my primary role at Concord was as a senior environment artist. As an environment artist, I was responsible for modeling and texturing modular kits for building and props in the scene. I mainly used Blender for modeling and Substance Painter for texturing. Also used Zbrush, Marvelous Designer, Substance Designer as needed.

Layout Artist: Geoff Hudson
Palette Artist: James Catterson, Ashley Mortensen

Material/Creature Artist: Phil Liu

Lighting Artist: Adam Alexander
Sky Box Artist: Nic Donel

Concept Artist: Yap Kunrong

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I was responsible for modeling and texturing of the tower pulling the Morack mouth.

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I was responsible for modeling and texturing of the large cranes in the scene.

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WAT_07.png

I was responsible for modeling and texturing modular kits of the dumpster (top left), incinerator (the blue object in the center), and cold storages

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WAT_01.png

I was responsible for modeling and texturing of the anchors of the Morack.

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