Concord
Playstation 5, PC
Firewalk Studios
Water Hazard
As part of the team at Firewalk Studios, my primary role at Concord was as a senior environment artist. As an environment artist, I was responsible for modeling and texturing modular kits for building and props in the scene. I mainly used Blender for modeling and Substance Painter for texturing. Also used Zbrush, Marvelous Designer, Substance Designer as needed.
Layout Artist: Geoff Hudson
Palette Artist: James Catterson, Ashley Mortensen
Material/Creature Artist: Phil Liu
Lighting Artist: Adam Alexander
Sky Box Artist: Nic Donel
Concept Artist: Yap Kunrong
I was responsible for modeling and texturing of the tower pulling the Morack mouth.
I was responsible for modeling and texturing of the large cranes in the scene.
I was responsible for modeling and texturing modular kits of the dumpster (top left), incinerator (the blue object in the center), and cold storages
I was responsible for modeling and texturing of the anchors of the Morack.