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Concord

 

Playstation 5, PC

Firewalk Studios

Water Hazard Props

 

As part of the team at Firewalk Studios, my primary role at Concord was as a senior environment artist. As an environment artist, I was responsible for modeling and texturing modular kits for building and props in the scene. I mainly used Blender for modeling and Substance Painter for texturing. Also used Zbrush, Marvelous Designer, Substance Designer as needed.

Concept Artist: Yap Kunrong

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I was responsible for modeling and texturing of the trailer and the tarp wrapping the Morack meat.

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I was responsible for modeling and texturing of the various type of covered cargos. I used Marvelous Designer for the cloth simulation and placed the ropes manually in Blender.

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I was responsible for modeling and texturing of the tarps.

The cargos under the tarp was made by Ashley Mortensen.

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I was responsible for modeling and texturing of these cold storage containers.

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I was responsible for modeling and texturing of the cardboard boxes and the product packages.

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I was responsible for modeling and texturing of these greebles. They are used in most of the maps.

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I was responsible for modeling and texturing of the dirty sink.

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I was responsible for modeling and texturing of the incinerator.

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I was responsible for modeling and texturing of the pipe kit used all over the maps of Concord. I made various of shapes to express the Concord world. We used 3 color gradient map for the color so we can change the color depending on the color blocking of the maps.

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