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UE4

Unannounced

 

I made this data for a technical demo of an in-house game engine, so I can use high-resolution texture.

We use UE4 to check assets quality.  I used Maya and Zbrush for basic shape high-resolution model,  I added small detail and texture on by Substance Painter.

 

Concept design by Kunrong Yap

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HEXAShip01
HEXAShip02
HEXAShip06
HEXAShip05
Props
Props_Zbrush
Props_Wireframe
HEXAShip_Wireframe01
HEXAShip_Wireframe02
HEXAShip_Wireframe03
HEXAShip_Wireframe04

Maya

Art Test at Ready at Dawn

 

I made this scene for an art test of Ready at Dawn. I had to make the scene within 80,000 polygon count with 5 of 512 textures.

I used Maya for modeling. The textures are made by Maya, Zbrush and Substance Designer. Base trim sheets were made in Maya, then I brought them into Zbrush or Substance Designer to add distortion and small details

I mainly focused on taking sense of scale and high-fidelity on this scene.

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ArtTest_01
ArtTest_02
ArtTest_03
ArtTest_04
ArtTest_05
ArtTest_06
ArtTest_07
ArtTest_08
ArtTest_texture_Alpha
ArtTest_texture_Wood/Ceramic
ArtTest_texture_PaintedMetal
ArtTest_texture_Ceramic
ArtTest_(texture)_Brick
Highmodel_Zbrush_Welding
Highmodel_Zbrush_PaintedMetal
Highmodel_Zbrush_Alpha
Highmodel_Zbrush_Wood
Substance_Brick
Substance_Alpha
Substance_Wood/Ceramic
Substance_Ceramic
Substance_PaintedMetal

UE4

Unannouced

 

I made some assets for an unannounced game. I used Maya, Zbrush & Substance Painter for making assets. I tried to use small size texture as much as possible. 

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WatchTower01
WatchTower02
WatchTower03
Barricade01
Barricade02
Barricade03

UE4, Oculus

Komugi inc. VR Museum

System & Environment 

This VR is a part of an exhibition, Yuki Nishimoto who is a distinguished sumie artist in Japan. Players can experience Nishimoto's sumie world in VR. We use Unreal Engine 4 and Oculus. 

 

I made this VR system & Environment as the main staff. I build the main VR system by using Blueprint and some UE4 Market Place Assets. I use Maya, Substance Designer and Painter, Speed Tree, Zbrush for the environment. The render is Forward, so I bake ambient occlusion on texture.

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Chashitsu
Busho Room
Nature Room
Toubokuga Room
Forest
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