UE4
Unannounced
I made this data for a technical demo of an in-house game engine, so I can use high-resolution texture.
We use UE4 to check assets quality. I used Maya and Zbrush for basic shape high-resolution model, I added small detail and texture on by Substance Painter.
Concept design by Kunrong Yap
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Maya
Art Test at Ready at Dawn
I made this scene for an art test of Ready at Dawn. I had to make the scene within 80,000 polygon count with 5 of 512 textures.
I used Maya for modeling. The textures are made by Maya, Zbrush and Substance Designer. Base trim sheets were made in Maya, then I brought them into Zbrush or Substance Designer to add distortion and small details
I mainly focused on taking sense of scale and high-fidelity on this scene.
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UE4
Unannouced
I made some assets for an unannounced game. I used Maya, Zbrush & Substance Painter for making assets. I tried to use small size texture as much as possible.
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UE4, Oculus
Komugi inc. VR Museum
System & Environment
This VR is a part of an exhibition, Yuki Nishimoto who is a distinguished sumie artist in Japan. Players can experience Nishimoto's sumie world in VR. We use Unreal Engine 4 and Oculus.
I made this VR system & Environment as the main staff. I build the main VR system by using Blueprint and some UE4 Market Place Assets. I use Maya, Substance Designer and Painter, Speed Tree, Zbrush for the environment. The render is Forward, so I bake ambient occlusion on texture.
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