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About

Aiko Shinohara

 

3D Environment Artist. I live in Bellevue, WA, USA.

I worked for several video game companies in Japan and the U.S. for over fifteen years.

I currently work for Firewalk Studios in Bellevue, WA.
 

 

Resume PDF

Professional Summary

  • I have an experience of creating environment scene for video game industry for over 10 years.

  • I understand how to Model, UV Map, bake and create the materials for environment assets.

  • I strongly understand PBR workflow.

  • I have a knowledge of pipeline current generation (PS4, XBOX ONE, PC) workflow.

  • I have a knowledge of environment workflow in UE4.

Software

  • Maya

  • Zbrush

  • Photoshop

  • Substance Designer & Painter

  • UnrealEngine4, UDK

  • nDo2, dDo 

  • xNormal

  • Marmoset Toolbag3

  • Marvelous Designer

 

Professional Experience

VR Museum Feat. Yuuki Nishimoto (Oculus)

Aug. 2017 ~ Dec. 2017

Developer

Making all system by using Blueprint.

Making environment scenes.

Bloodstained: Ritual of the Night 

Nov. 2016 ~ Dec. 2016

Technical Support for Environment

Constructing of environment pipeline for current generation.(PBR, Substance Desinger&Painter).

Mentorship for other staff.​

ScaleBound(XBOX ONE) 

May. 2013 ~ Dec. 2015

Senior Environment Artist

Constructing of environment pipeline for current generation.(PBR, Substance Desinger&Painter).

Managing outsourcing.

Unannounced  

Feb. 2011 ~ Feb. 2013

Lead Environment Artist

Constructing of environment pipeline for current generation.(PBR, Substance Desinger&Painter).

Managing outsourcing.

FinalFantasy TypeZero(PSP)

Apr. 2010 ~ Jan. 2011

Senior Environment Artist

Making grey box and management of outsourcing

Polishing environment scene (Texture, Lighting)​

Vanquish (PS3, Xbox360)

Apr. 2009 ~ Apr. 2010

Environment Artist

Making environment scenes (Modeling, Texture, Layout)​

Bayonetta (PS3, Xbox360)

Feb. 2008 ~ Mar. 2009

Environment Artist

Making environment scenes (Modeling, Texture, Layout)

Street Fighter 4 (Arcade)

Feb. 2007 ~ Mar. 2008

Environment Artist

Making environment scenes (Modeling, Texture, Layout)

Other Work

Unreal Engine 4 Material Guidebook(Published by SHUWA SYSTEM CO.,LTD)

Worte with Monsho who is a graphics programmer.
 Amazon

 

CGWorld No.227 JULY 2017に寄稿
「オックスフォード図書館」におけるSubstanceDesignerとUE4のBlueprintの活用事例について
 CGWORLD

Seminar

UnrealFest2016Yokohama

2016.10


I spork about my personal work "Library"
【Slide】
オックスフォード図書館制作奮闘記

 


UE4 Environment Artwork Seminar

2014.12 /2015.2

 

I spork about basic workflow for environment in UE4 in Osaka and Tokyo.

 


【Slide】
UE4背景アーティスト勉強会(前編) 背景ワークフロー解説

UE4背景アーティスト勉強会(後編) 実演+解説

Youtube

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