About
Aiko Shinohara
3D Environment Artist. I live in Bellevue, WA, USA.
I worked for several video game companies in Japan and the U.S. for over fifteen years.
I currently work for Firewalk Studios in Bellevue, WA.
Professional Summary
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I have an experience of creating environment scene for video game industry for over 10 years.
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I understand how to Model, UV Map, bake and create the materials for environment assets.
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I strongly understand PBR workflow.
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I have a knowledge of pipeline current generation (PS4, XBOX ONE, PC) workflow.
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I have a knowledge of environment workflow in UE4.
Software
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Maya
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Zbrush
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Photoshop
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Substance Designer & Painter
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UnrealEngine4, UDK
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nDo2, dDo
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xNormal
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Marmoset Toolbag3
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Marvelous Designer
Professional Experience
VR Museum Feat. Yuuki Nishimoto (Oculus)
Aug. 2017 ~ Dec. 2017
Developer
Making all system by using Blueprint.
Making environment scenes.
Bloodstained: Ritual of the Night
Nov. 2016 ~ Dec. 2016
Technical Support for Environment
Constructing of environment pipeline for current generation.(PBR, Substance Desinger&Painter).
Mentorship for other staff.
ScaleBound(XBOX ONE)
May. 2013 ~ Dec. 2015
Senior Environment Artist
Constructing of environment pipeline for current generation.(PBR, Substance Desinger&Painter).
Managing outsourcing.
Unannounced
Feb. 2011 ~ Feb. 2013
Lead Environment Artist
Constructing of environment pipeline for current generation.(PBR, Substance Desinger&Painter).
Managing outsourcing.
FinalFantasy TypeZero(PSP)
Apr. 2010 ~ Jan. 2011
Senior Environment Artist
Making grey box and management of outsourcing
Polishing environment scene (Texture, Lighting)
Vanquish (PS3, Xbox360)
Apr. 2009 ~ Apr. 2010
Environment Artist
Making environment scenes (Modeling, Texture, Layout)
Bayonetta (PS3, Xbox360)
Feb. 2008 ~ Mar. 2009
Environment Artist
Making environment scenes (Modeling, Texture, Layout)
Street Fighter 4 (Arcade)
Feb. 2007 ~ Mar. 2008
Environment Artist
Making environment scenes (Modeling, Texture, Layout)
Seminar
UnrealFest2016Yokohama
2016.10
I spork about my personal work "Library"
【Slide】
オックスフォード図書館制作奮闘記
UE4 Environment Artwork Seminar
2014.12 /2015.2
I spork about basic workflow for environment in UE4 in Osaka and Tokyo.
【Slide】
UE4背景アーティスト勉強会(前編) 背景ワークフロー解説