top of page

Concord

 

Playstation 5, PC

Firewalk Studios

Bone Mines / Props

 

As part of the team at Firewalk Studios, my primary role at Concord was as a senior environment artist. As an environment artist, I was responsible for modeling and texturing modular kits for building and props in the scene. I mainly used Blender for modeling and Substance Painter for texturing. Also used Zbrush, Marvelous Designer, Substance Designer as needed.

Concept Artist: Yap Kunrong

Concord_BM_Porp_01.jpg

I was responsible for modeling and texturing the generators used in Akka maps.

Concord_BM_Porp_02.jpg

I was responsible for modeling and texturing of the mining machines used in Akka maps.

Concord_BM_Porp_04.jpg

I was responsible for modeling and texturing of various type of gate in Bone Mines.

Concord_BM_Porp_05.jpg

I was responsible for modeling and texturing of various type of gate in Bone Mines.

Concord_BM_Porp_03.jpg

I was responsible for modeling and texturing of the wire kits

Concord_BM_Porp_06.jpg

This video shows the BP I made for placing wires in the level. It uses a spline tool to put the wires and automatically places a hook at each point. It allows you to set various types of wires in the array and you can change the look with random seeds.

Concord_BM_Porp_07.jpg

I was responsible for modeling and texturing of the brace kit.

This video shows the BP I made for placing brackets in the level. It uses spline tool to place the wire and automatically placed bracket each point. It allows you to change the start/end bracket and changing the size of the brackets and with of wire.

Concord_BM_Porp_08.jpg

I was responsible for modeling and texturing of the net kit.

bottom of page