Concord
Playstation 5, PC
Firewalk Studios
Bone Mines / Props
As part of the team at Firewalk Studios, my primary role at Concord was as a senior environment artist. As an environment artist, I was responsible for modeling and texturing modular kits for building and props in the scene. I mainly used Blender for modeling and Substance Painter for texturing. Also used Zbrush, Marvelous Designer, Substance Designer as needed.
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Concept Artist: Yap Kunrong
![Concord_BM_Porp_01.jpg](https://static.wixstatic.com/media/2207d0_3dd00cf25e774ea8830e7076b8646f27~mv2.jpg/v1/fill/w_1920,h_1176,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Concord_BM_Porp_01.jpg)
I was responsible for modeling and texturing the generators used in Akka maps.
![Concord_BM_Porp_02.jpg](https://static.wixstatic.com/media/2207d0_3c45341ad9ad461bbc54b0cf884eeb01~mv2.jpg/v1/fill/w_1919,h_1176,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Concord_BM_Porp_02.jpg)
I was responsible for modeling and texturing of the mining machines used in Akka maps.
![Concord_BM_Porp_04.jpg](https://static.wixstatic.com/media/2207d0_76e3aace7f0b4eb9b647c1aa1a8f3045~mv2.jpg/v1/fill/w_1919,h_1176,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Concord_BM_Porp_04.jpg)
I was responsible for modeling and texturing of various type of gate in Bone Mines.
![Concord_BM_Porp_05.jpg](https://static.wixstatic.com/media/2207d0_e0d648f364d44d358a1d2e3d639a738b~mv2.jpg/v1/fill/w_1919,h_1176,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Concord_BM_Porp_05.jpg)
I was responsible for modeling and texturing of various type of gate in Bone Mines.
![Concord_BM_Porp_03.jpg](https://static.wixstatic.com/media/2207d0_0c7aaaede98e43a6a11382bf9f7d5aa0~mv2.jpg/v1/fill/w_1919,h_1176,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Concord_BM_Porp_03.jpg)
I was responsible for modeling and texturing of the wire kits
![Concord_BM_Porp_06.jpg](https://static.wixstatic.com/media/2207d0_fb7ab616de3640ce876125046d97f6d4~mv2.jpg/v1/fill/w_1919,h_1176,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Concord_BM_Porp_06.jpg)
This video shows the BP I made for placing wires in the level. It uses a spline tool to put the wires and automatically places a hook at each point. It allows you to set various types of wires in the array and you can change the look with random seeds.
![Concord_BM_Porp_07.jpg](https://static.wixstatic.com/media/2207d0_29d75f275c87473fba7885ef203015f0~mv2.jpg/v1/fill/w_1919,h_1176,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Concord_BM_Porp_07.jpg)
I was responsible for modeling and texturing of the brace kit.
This video shows the BP I made for placing brackets in the level. It uses spline tool to place the wire and automatically placed bracket each point. It allows you to change the start/end bracket and changing the size of the brackets and with of wire.
![Concord_BM_Porp_08.jpg](https://static.wixstatic.com/media/2207d0_26bd90bc3ab047e58cf7129ea84c9175~mv2.jpg/v1/fill/w_1919,h_1176,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Concord_BM_Porp_08.jpg)
I was responsible for modeling and texturing of the net kit.